Class Synthesis – 4/19/17 – On Multimodality: New Media In Composition Studies – Jonathan Alexander & Jacqueline Rhode

We began tonight’s class by working collaboratively in a group of three discussing the introduction to Alexander and Rhodes’ book. After collaborating for thirteen minutes, we came together as a class and came up with the following:

Who: Selfe, Sirc, Palmeri, CCCC’s (specifically the Mission Statement on page 9), Dobrin, DeVoss, Platt, Yancey, Hesse

Problems:

  • We are still using linearity in new media when each medium includes its own “rhetorical affordabilities”
  • The technical is privileged over history, theory, and criticality
  • Students need to think critically of what they create and how they create it
  • What is the legitimacy of other mediums besides writing?
  • To Historicize Includes: sociocultural, political, pedagogical, affective (Body)
  • Broadening and avoiding limitations for composition and rhetoric

 

Dr. Campbell then posed the question: What kind of alphabetic writing engages the body?

This question was asked to make us think about how we trick our bodies into writing and why there is so much attention on the body now in the context of the composition classroom. When Alexander and Rhodes refer to the term “techne,” they are referring to the body in relation to composition and how lived experience includes digital environments and experiences. We crawled our way to an understanding of techne through class discussion, so in order to help us understand the concept of such a term, we watched a one-minute clip of Alexander and Rhodes reading their definition of techne. Alexander and Rhodes argue that ethics happens at the level of the body, and by composing, one can train the body to live in ethical ways. To conclude this discussion, Dr. Campbell left us with this question: What promise does this type of techne hold for composition?  We decided that we are as of yet unable to answer this question.

We also discussed the chapter on gaming and discussed the thought of video games as composition.  The class decided that not all gaming can be seen as composition and that it is important to recognize the difference between prosumerism in gaming and simple consumption of a game.

Before breaking out into an activity, we discussed the fact that the authors insist that scholars and professors compose multimodally.  We decided that the authors stress this for several reasons, including that it puts more multimodal composition out there for students to consume and gives these scholars a better understanding of what they are asking of their students.

The last few minutes of class were (once again) fun and enjoyable. Working in pairs, we chose one term from tonight’s reading and were granted sixty seconds to represent that term using the affordable means at our disposal. Ending class at nearly 9 o’clock with laughter and happiness is quite the affective experience.

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